Gateway 2009 - Rio Grande Games Design Competition
Registration Intent Statement:
To qualify for the competition at the Gateway 2009 level, a game should have been play tested and close to presentation status. The competition will be done in 3 hour play testing sessions. The 3 hour limit will include learning the game from the included documentation without any direction or help from the game designers, playing the game and evaluating the game. Games with a playing time exceeding an estimated two hours will most likely be at a disadvantage. Games which require more than 5 to 6 players may be at a disadvantage due to difficulty in allocating the larger number of play testers.
Since the finalists will be presenting their game prototypes to Jay Tummelson in person at the Chicago Toy and Game Fair held Nov. 21 - 22, the finalist must be available at that time. Each finalist will receive free admission to the Chicago Toy and Game Fair and a 30 minute time slot with Jay Tummelson to present and discuss their prototype. Travel and expenses are not provided. Prototypes cannot be submitted by proxy or by absentee with written/video/voice description; the designer must be present to explain their designs.
There is no fee to enter the design competition at Strategicon Gateway 2009; however, the convention registration fee is the responsibility of the game designer. Email registrations to the board game department, email@example.com.
Sample Registration Form:
Game Title: ________________________
Number of players: __________________ Estimate game time: ________
Overview of game (250 words or less) ______________________________
Attach a digital picture of prototype
Game Designer(s) Name: ____________________________________________
EMail address: ___________________________ City: ___________________
Telephone (optional): (____) (_________)
Prototypes that have a patent or copywrite will not be accepted. No NDA will be agreed to.
Game designer is responsible for delivery to convention site and pickup of prototype. The game designer may be present at the playtesting event, but will be prohibited from playing their own game at the event as well as explaining or clarifying rules to any of the playtesters. We recommend having playtesting sessions of your own prior to the event to help clarify any rules issues, and having additional copies of the rules and game aids/quick references available for the contest.
Competition Sessions:Room set up and volunteers:
3 hr. sessions to include: Learn Rules, Play Game & Evaluate Game
20 minute organizational break between sessions
3 session in the day: 9:00 to 12:00, 12:20 to 3:20 and 3:40 to 6:40 (close up by 7:00)
Suggested volunteers: 2 per shift - 1st shift 8:30 to 1:30 - 2nd shift 1:30 to 7:00
Game Designers must deliver their prototype to either the Boardgame Headquarters or the competition room no later than two hours before their scheduled testing session.
The game's designers may be present at the playtesting event, but will be prohibited from playing their own game at the event as well as explaining or clarifying rules to any of the playtesters. We recommend having playtesting sessions of your own prior to the event to help clarify any rules issues, and having additional copies of the rules and game aids/quick references available for the contest.Table set up:
1 Day Event
3 Tables x 3 sessions = 9 games tested avg. 4 players per game = 36
4 Tables x 3 sessions = 12 games tested avg. 4 players per game = 48
5 Tables x 3 sessions = 15 games tested avg. 4 players per game = 60
2 Day Event
3 Tables x 6 sessions = 18 games tested avg. 4 players per game = 72
4 Tables x 6 sessions = 24 games tested avg. 4 players per game = 96
5 Tables x 6 sessions = 30 games tested avg. 4 players per game = 120
A panel of 5 Strategicon appointed Judges will tally evaluation sheets and determine Finalist from their scores incorporating Jay Tummelson's bias, popular evaluation of the non-judge playtesters and any other proper criteria
Example Game Evaluation Sheet:
Game Title: _________________________ Number of Players: ____________
|Learn to play:||1||2||3||4||5|
|Too Easy||Too Difficult|
|Would you play it again?||Yes||Maybe||No|
|Would you buy it?||Yes||Maybe||No|
Comments (optional) ________________________________________________